| TEKS
Section |
Visioneering
Component |
| Mathematics
- Statistics, probability, algebra, measurement,
and geometry. |
| Sections 6.11, 7.13, 8.14
Underlying processes and mathematical tools.
The student applies Grade 6-8 mathematics to
solve problems connected to everyday experiences,
investigations in other disciplines, and activities
in and outside of school.
|
Visioneering 2005 Design Process – application
of math concepts.
Visioneering 2005 Tech Expo – hands-on
experience with the latest technology and math
concepts behind the technology.
|
Sections
6.12, 7.14, 8.15
Underlying processes and mathematical tools. The
student communicates about Grades 6-8 mathematics
through informal and mathematical language, representations,
and models.
|
Visioneering 2005 Design Contest Judging –
design presentations both orally and through sketches. |
| Science
- Earth and atmospheric science, physics, biology,
and chemistry. Emphasizes scientific process,
problem solving, critical thinking, ethics, and
impact on society.
|
Sections
6.3, 7.3, 8.3
Scientific processes. The student uses critical
thinking and scientific problem solving to make
informed decisions.
|
Visioneering 2005 Pre-Event Research –
research, analyze, review, and critique the use
of current technologies related to national and
personal security. |
Sections
7.14 and 8.14
Science concepts. The student knows that natural
events and human activity can alter Earth systems.
|
Visioneering 2005 Design Process – evaluate
the potential impact of their proposed design
on society and the environment. |
Section
8.5
Scientific processes. The student knows that relationships
exist between science and technology.
|
Visioneering 2005 Design Process –generate
possible solutions, evaluate the possible solutions,
and select one solution as the best option. |
| Technology
Education - Design, production, safety issues,
and quality of products, services, and systems
as related to various fields. |
Exploring
Communication Technology
Exploring Computer Applications
Exploring Construction Technology
Exploring Energy, Power, and Transportation Technology
Exploring Manufacturing Technology |
Visioneering 2005 Design – designs will
touch on these areas as students consider the
feasibility of their proposed design.
Visioneering 2005 Tech Expo – explore
various technologies and learn how these technologies
are mass produced. |
| Technology
Applications - Use of technology to acquire information
and the related software and hardware components
used. |
| 1. Foundations. The student demonstrates knowledge
and appropriate use of hardware components, software
programs, and their connections. |
Visioneering 2005 Pre-Event Research –use
technology to acquire information.
Visioneering 2005 Tech Expo – hands-on
experience with technology. |
| 2. Foundations. The student complies with the
laws and examines eth issues regarding the use
of technology in society. |
Visioneering 2005 Design – consider the
impact of their design on society. |
3. Information Acquisition. The student uses
a variety of strategies to acquire information
from electronic resources, with appropriate supervision.
4 . Information Acquisition. The student acquires
electronic information in a variety of formats,
with appropriate supervision.
5 . Information Acquisition. The student evaluates
the acquired electronic information.
6 . Solving Problems. The student uses research
skills and electronic communication, with appropriate
supervision, to create new knowledge.
7 . Solving Problems. The student uses technology
applications to facilitate evaluation of work,
both process and product.
8 . Communication. The student delivers the product
electronically in a variety of media, with appropriate
supervision.
|
Visioneering 2005 Pre-Event Research –conduct
research then evaluate, organize, and communicate
findings. |