Visioneering
 
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Visioneering 2006 Relationship to TEKS/TAKS
Texas Essential Knowledge and Skills (TEKS) and Texas Assessment of Knowledge and Skills (TAKS)
 

Visioneering provides an opportunity for students to apply the math, science, and technology they learn in the classroom to real-world issues. This real-life experience is a reinforcement of learned concepts and an incentive for students to achieve academic excellence in these areas of study. Outlined below are the specific alignments of TEKS and Visioneering components.

TEKS Section Visioneering Component
Mathematics - Statistics, probability, algebra, measurement, and geometry.

Sections 6.11, 7.13, 8.14
Underlying processes and mathematical tools. The student applies Grade 6-8 mathematics to solve problems connected to everyday experiences, investigations in other disciplines, and activities in and outside of school.

Visioneering 2005 Design Process – application of math concepts.

Visioneering 2005 Tech Expo – hands-on experience with the latest technology and math concepts behind the technology.

Sections 6.12, 7.14, 8.15
Underlying processes and mathematical tools. The student communicates about Grades 6-8 mathematics through informal and mathematical language, representations, and models.
Visioneering 2005 Design Contest Judging – design presentations both orally and through sketches.
Science - Earth and atmospheric science, physics, biology, and chemistry. Emphasizes scientific process, problem solving, critical thinking, ethics, and impact on society. 
Sections 6.3, 7.3, 8.3
Scientific processes. The student uses critical thinking and scientific problem solving to make informed decisions.
Visioneering 2005 Pre-Event Research – research, analyze, review, and critique the use of current technologies related to national and personal security.
Sections 7.14 and 8.14
Science concepts. The student knows that natural events and human activity can alter Earth systems.
Visioneering 2005 Design Process – evaluate the potential impact of their proposed design on society and the environment.
Section 8.5
Scientific processes. The student knows that relationships exist between science and technology.
Visioneering 2005 Design Process –generate possible solutions, evaluate the possible solutions, and select one solution as the best option.
Technology Education - Design, production, safety issues, and quality of products, services, and systems as related to various fields.
Exploring Communication Technology
Exploring Computer Applications
Exploring Construction Technology
Exploring Energy, Power, and Transportation Technology
Exploring Manufacturing Technology
Visioneering 2005 Design – designs will touch on these areas as students consider the feasibility of their proposed design.

Visioneering 2005 Tech Expo – explore various technologies and learn how these technologies are mass produced.

Technology Applications - Use of technology to acquire information and the related software and hardware components used.
1. Foundations. The student demonstrates knowledge and appropriate use of hardware components, software programs, and their connections. Visioneering 2005 Pre-Event Research –use technology to acquire information.

Visioneering 2005 Tech Expo – hands-on experience with technology.

2. Foundations. The student complies with the laws and examines eth issues regarding the use of technology in society. Visioneering 2005 Design – consider the impact of their design on society.
3. Information Acquisition. The student uses a variety of strategies to acquire information from electronic resources, with appropriate supervision.
4 . Information Acquisition. The student acquires electronic information in a variety of formats, with appropriate supervision.
5 . Information Acquisition. The student evaluates the acquired electronic information.
6 . Solving Problems. The student uses research skills and electronic communication, with appropriate supervision, to create new knowledge.
7 . Solving Problems. The student uses technology applications to facilitate evaluation of work, both process and product.
8 . Communication. The student delivers the product electronically in a variety of media, with appropriate supervision.
Visioneering 2005 Pre-Event Research –conduct research then evaluate, organize, and communicate findings.

 

Contact Us to discuss how your company can join the sponsors:

Southern Methodist University School of Engineering
Attention: Felicia Hopson
P.O. Box 750339 Dallas, TX 75275-0339
Phone: 214-768-1897
Fax: 214-768-3883

Dianna Rey (dianna@engr.smu.edu)
Director of Marketing & Special Events
Phone: 214-768-1920